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Homebrew Aplikacje, emulatory, biosy, dashe, exploity etc. |
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Opcje związane z dyskusją | Ocena dyskusji | Tryby wyświetlania |
04.04.2017, 15:14 | #46 |
Żabol
Data rejestracji: 28.05.2011
Lokalizacja: Zabrze
Posty: 103
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Ogarnąłem u siebie - gram tak jak Pan Jezus powiedział z pendrive ;P
Ogólnie każda gra którą mam w domu działa - nie musiałem używać patchy np: do CTR. Kiedyś znalazłem jaką paczkę patchy do gier, każdy patch miał rozszerzenie .bin - jak się to to używa? I czy tylko ja mam wrażenie że ten POPStarter daje kopa grą z PS1? |
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CDRinfo.pl
Reklamowiec
Data rejestracji: 29.12.2008
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Wiek: 31
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05.04.2017, 01:38 | #47 | |
Hibernant
CDRinfo VIP
Data rejestracji: 24.06.2004
Posty: 17,115
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Z ruskim patchem się używa. ;] Powinien być dołączony do łaty.
Cytat:
__________________
Wszystko co chciałbyś wiedzieć o: | PSX | PS2 | PS3 | Xbox | FF000000000003010101010003010000000003010000030000 00000003010000000003010100000003010101010003010000 00000300010101010300000000000301010000000300000001 01030101010100030101000000030000000000030100000000 03000001010103000000000003010100000003000000000103 01000000000301010000000301010000000300000000000301 01010100030000000000030101000000030000000001030003 01000000000301000000030100000000030000000101030100 00000003010000030100000000030100010003010100000003 00000000000300000000000300010301000000000301000003 00000001010301010100000301010000000300000000000301 00000000030000000101030000000001030101000000030101 000000030101000000FF |
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05.04.2017, 07:55 | #48 |
Wyjadacz ;)
Data rejestracji: 14.03.2013
Posty: 305
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Ja przetłumaczę, bo mam takie samo wrażenie . Albo to złudzenie, albo serio gry wyglądają trochę ładniej, szybciej się wczytują (to akurat nie jest dziwne), ogólnie są jakieś takie fajniejsze . W każdym razie lepiej grało mi się na POPSie, niż po prostu wkładając płytę PSX do PS2.
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05.04.2017, 12:12 | #49 |
Get a Mac!
Data rejestracji: 18.04.2003
Posty: 10,550
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05.04.2017, 16:15 | #50 | |
Żabol
Data rejestracji: 28.05.2011
Lokalizacja: Zabrze
Posty: 103
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Cytat:
Red Alert: Retaliation Nawet zwykła rozgrywka z jednym graczem w trybie Skirmish potrafiła z płynnej gry zrobić pokaz slajdów ( mimo ustawienia prędkości gry na turbo ). Zrobiłem test - 3 CPU na HARD plus Ja i... jest tak samo płynnie jak na kompie, żadnego pokazu slajdów mimo że nasyłane były na mnie konkretne fale wrogów. |
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10.05.2017, 18:49 | #51 |
Guru
Data rejestracji: 02.09.2016
Posty: 1,174
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PSXVCD by englishl1989
Dzięki tej aplikacji można:
1. Dodawać wiele plików (.zip, .7z, .rar, .ecm, .bin, .cue) aby je skonwertować na *.VCD 2. Wybrać urządzenie z którego będziemy korzystać (USB, iHDD, SMB), a program zmieni nazwę pliku i zapisze (VCD, ELF) je we właściwym formacie i lokalizacji. 3. Całe rozpakowywanie i dekompresowanie odbywa się automatycznie. 4. To narzędzie również pozwala na naprawę "problemu" gdzie gry mają wiele ścieżek\utworów poprzez połączenie ich do jednej ścieżki (track). 5. Jeśli używasz OPL, można wygenerować plik "conf_elm.cfg" dzięki któremu będzie można uruchamiać gry prosto z OPL (zakładka POPS w OPL Daily Build). Jeżeli używasz "zwykłego" OPL, należy zmienić plik "conf_elm.cfg" na "conf_apps.cfg" i gry pojawią się w zakładce APPS. Changelog: Kod:
1.2 - changed application version so it uses 2 digit notation instead of 4 - now using 7z.exe instead of 7za.exe to allow full support when extracting RAR archives - archives contained within archives are expanded recursively (up to a maximum depth of 15) - conf_elm.cfg generator no longer adds .ELF to game names - checking for valid extensions when adding or dropping files into main window is now case-insensitive - when adding a bin file, the program will check all cue files in the same directory to see if any reference the selected bin file. If a match is found the cue file is used instead - debugging improved 1.0.0.1 - fixed bug where bin files aren't copied to the working directory when a cue file is selected - fixed bug where the VCD file was being prepended with XX or SB. This only needs to happen on the ELF files - fixed bug where user wasn't able to select a root directory as destination 1.0.0.0 - initial release http://www.mediafire.com/file/uax8l5...psxvcd_v1.2.7z. Źródło: http://www.ps2-home.com/forum/viewtopic.php?f=19&t=2895. |
11.05.2017, 01:10 | #52 |
Hibernant
CDRinfo VIP
Data rejestracji: 24.06.2004
Posty: 17,115
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"ECM? A co to? A komu to potrzebne?" Pamiętam ten kompresor, ulubiony piracki swego czasu.
A tak z ciekawości. Od czego wzięło się określenie VCD (bo przecież nie jest to Video-CD)? I czym to się różni od normalnego obrazu gry na PSX? Ktoś coś? ;] @ M@X Gorzej, ja nawet używam ruskiego 7-Zipa. Wyborny program.
__________________
Wszystko co chciałbyś wiedzieć o: | PSX | PS2 | PS3 | Xbox | FF000000000003010101010003010000000003010000030000 00000003010000000003010100000003010101010003010000 00000300010101010300000000000301010000000300000001 01030101010100030101000000030000000000030100000000 03000001010103000000000003010100000003000000000103 01000000000301010000000301010000000300000000000301 01010100030000000000030101000000030000000001030003 01000000000301000000030100000000030000000101030100 00000003010000030100000000030100010003010100000003 00000000000300000000000300010301000000000301000003 00000001010301010100000301010000000300000000000301 00000000030000000101030000000001030101000000030101 000000030101000000FF |
11.05.2017, 07:16 | #53 |
Wyjadacz ;)
Data rejestracji: 14.03.2013
Posty: 305
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ECM - ulubiony format gier PSX ściąganych z emuparadise. Zagadka wyjaśniona czemu jest support tych plików w programie ;P.
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20.05.2017, 19:18 | #54 |
Guru
Data rejestracji: 02.09.2016
Posty: 1,174
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PSXVCD by englishl1989 1.4
Nowa wersja PSXVCD 1.4.
Changelog: Kod:
1.4 - when loading cue files the application checks if the bin file contained within it exists so that CUE2POPS does not crash silently. - adding check for updates which links to ps2-home.com as various forums are now hosting the application 1.3 - custom paths can be set for elf files - vcd volume / folder can be picked from POPS to POPS9 - when opening the about page all 3rd party tools are scanned to show the version of the tool. This allows users to install custom or updated tools (for example when a new version of popstarter is released) - conf_elf generator replaced with OPL File Generator so conf_elm.cfg and conf_apps.cfg files can be generated - OPL File Generator entries are automatically de-duped based on elf path - when adding an existing OPL File each elf path is checked against current custom path settings. If they do not match the user is asked if they want to bulk update the paths to match current settings - when setting a new custom path, existing entries can be updated to adhere to the new path setting - duplicate names can be highlighted in red so the user can rename them. This is due to a bug in OPL not showing games with duplicate names - using .net framework v4 client profile instead of .net v4.5 to support older operating systems (including Windows XP) - downgraded binmerge to python 3.4 to support older operating systems (including Windows XP) - recompiled binmerge to version 1.1 1.2 - changed application version so it uses 2 digit notation instead of 4 - now using 7z.exe instead of 7za.exe to allow full support when extracting RAR archives - archives contained within archives are expanded recursively (up to a maximum depth of 15) - conf_elm.cfg generator no longer adds .ELF to game names - checking for valid extensions when adding or dropping files into main window is now case-insensitive - when adding a bin file, the program will check all cue files in the same directory to see if any reference the selected bin file. If a match is found the cue file is used instead - debugging improved 1.0.0.1 - fixed bug where bin files aren't copied to the working directory when a cue file is selected - fixed bug where the VCD file was being prepended with XX or SB. This only needs to happen on the ELF files - fixed bug where user wasn't able to select a root directory as destination 1.0.0.0 - initial release http://www.mediafire.com/file/m1pt5d...psxvcd_v1.4.7z. 7z MD5: 2c1bc6a77f008e36d8e6c46c3d063b28 |
03.07.2017, 19:33 | #55 |
Guru
Data rejestracji: 02.09.2016
Posty: 1,174
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PSXVCD by englishl1989 1.5
Nowa wersja 1.5:
Kod:
1.5 - added error detection when reading and writing to disk to prevent unexpected program crashes - added update downloader / installer as various forums are now hosting the application - added support for tar archives - added support for iso / img files - added the ability to add a directory to the list of files to be converted - added Monkey's Audio to tools directory - CDDA audio in APE or WAV format is converted to a BIN file and merged into the final VCD file - CUE generator has been updated to look for CDDA audio and generate the correct cuesheet required for merging CDDA audio - when debugging is enabled the working files in %temp% are not automatically deleted - you should delete these manually once your issue is resolved - when debugging the program now checks that the PSXVCD is in the temp directory and create it if it does not exist 1.4 - when loading cue files the application checks if the bin file contained within it exists so that CUE2POPS does not crash silently. - adding check for updates which links to ps2-home.com as various forums are now hosting the application 1.3 - custom paths can be set for elf files - vcd volume / folder can be picked from POPS to POPS9 - when opening the about page all 3rd party tools are scanned to show the version of the tool. This allows users to install custom or updated tools (for example when a new version of popstarter is released) - conf_elf generator replaced with OPL File Generator so conf_elm.cfg and conf_apps.cfg files can be generated - OPL File Generator entries are automatically de-duped based on elf path - when adding an existing OPL File each elf path is checked against current custom path settings. If they do not match the user is asked if they want to bulk update the paths to match current settings - when setting a new custom path, existing entries can be updated to adhere to the new path setting - duplicate names can be highlighted in red so the user can rename them. This is due to a bug in OPL not showing games with duplicate names - using .net framework v4 client profile instead of .net v4.5 to support older operating systems (including Windows XP) - downgraded binmerge to python 3.4 to support older operating systems (including Windows XP) - recompiled binmerge to version 1.1 1.2 - changed application version so it uses 2 digit notation instead of 4 - now using 7z.exe instead of 7za.exe to allow full support when extracting RAR archives - archives contained within archives are expanded recursively (up to a maximum depth of 15) - conf_elm.cfg generator no longer adds .ELF to game names - checking for valid extensions when adding or dropping files into main window is now case-insensitive - when adding a bin file, the program will check all cue files in the same directory to see if any reference the selected bin file. If a match is found the cue file is used instead - debugging improved 1.0.0.1 - fixed bug where bin files aren't copied to the working directory when a cue file is selected - fixed bug where the VCD file was being prepended with XX or SB. This only needs to happen on the ELF files - fixed bug where user wasn't able to select a root directory as destination 1.0.0.0 - initial release https://pl.wikipedia.org/wiki/Monkey***8217;s_Audio, http://www.monkeysaudio.com/. WAV: https://pl.wikipedia.org/wiki/WAV. Obecnie występujący problem: - Kiedy debugowanie jest włączone, pliki w folderze %TEMP% nie zostaną automatycznie usunięte. Należy\można usunąć te pliki ręcznie. Powinno to zastać naprawione w następnej wersji. Pobierz: http://www.mediafire.com/file/ua0bu1...psxvcd_v1.5.7z Ostatnio zmieniany przez Berion : 04.07.2017 o godz. 23:08 Powód: lnkfix |
16.07.2017, 11:34 | #56 |
Guru
Data rejestracji: 02.09.2016
Posty: 1,174
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PSXVCD by englishl1989 1.6
Nowa wersja 1.6:
Kod:
1.6 - CDDA tweaks - changed the add directory button to scan the directory and add the items within it rather than add the directory itself - app checks if cancellation has been requested more often so the user doesn't have to wait as long - app automatically checks for updates on startup 1.5 - added error detection when reading and writing to disk to prevent unexpected program crashes - added update downloader / installer as various forums are now hosting the application - added support for tar archives - added support for iso / img files - added the ability to add a directory to the list of files to be converted - added Monkey's Audio to tools directory - CDDA audio in APE or WAV format is converted to a BIN file and merged into the final VCD file - CUE generator has been updated to look for CDDA audio and generate the correct cuesheet required for merging CDDA audio - when debugging is enabled the working files in %temp% are not automatically deleted - you should delete these manually once your issue is resolved - when debugging the program now checks that the PSXVCD is in the temp directory and create it if it does not exist 1.4 - when loading cue files the application checks if the bin file contained within it exists so that CUE2POPS does not crash silently. - adding check for updates which links to ps2-home.com as various forums are now hosting the application 1.3 - custom paths can be set for elf files - vcd volume / folder can be picked from POPS to POPS9 - when opening the about page all 3rd party tools are scanned to show the version of the tool. This allows users to install custom or updated tools (for example when a new version of popstarter is released) - conf_elf generator replaced with OPL File Generator so conf_elm.cfg and conf_apps.cfg files can be generated - OPL File Generator entries are automatically de-duped based on elf path - when adding an existing OPL File each elf path is checked against current custom path settings. If they do not match the user is asked if they want to bulk update the paths to match current settings - when setting a new custom path, existing entries can be updated to adhere to the new path setting - duplicate names can be highlighted in red so the user can rename them. This is due to a bug in OPL not showing games with duplicate names - using .net framework v4 client profile instead of .net v4.5 to support older operating systems (including Windows XP) - downgraded binmerge to python 3.4 to support older operating systems (including Windows XP) - recompiled binmerge to version 1.1 1.2 - changed application version so it uses 2 digit notation instead of 4 - now using 7z.exe instead of 7za.exe to allow full support when extracting RAR archives - archives contained within archives are expanded recursively (up to a maximum depth of 15) - conf_elm.cfg generator no longer adds .ELF to game names - checking for valid extensions when adding or dropping files into main window is now case-insensitive - when adding a bin file, the program will check all cue files in the same directory to see if any reference the selected bin file. If a match is found the cue file is used instead - debugging improved 1.0.0.1 - fixed bug where bin files aren't copied to the working directory when a cue file is selected - fixed bug where the VCD file was being prepended with XX or SB. This only needs to happen on the ELF files - fixed bug where user wasn't able to select a root directory as destination 1.0.0.0 - initial release http://www.mediafire.com/file/o99skx...psxvcd_v1.6.7z. 7z MD5: 8f0f2662ba8e7fac9d8ec00b8a8cabbf |
20.07.2017, 08:10 | #57 |
Guru
Data rejestracji: 02.09.2016
Posty: 1,174
|
PSXVCD by englishl1989 ver. 1.7
Nowa wersja 1.7:
Kod:
1.7 - updated cue2pops.exe with a compiled version of 2.3 to prevent virustotal reporting false positives in the file - fixed bug where some network locations got marked as 'not writable' even though they were (ACL check failing on network shares) - fixed bug where program would crash if no files were in the list of files to convert 1.6 - CDDA tweaks - changed the add directory button to scan the directory and add the items within it rather than add the directory itself - app checks if cancellation has been requested more often so the user doesn't have to wait as long - app automatically checks for updates on startup 1.5 - added error detection when reading and writing to disk to prevent unexpected program crashes - added update downloader / installer as various forums are now hosting the application - added support for tar archives - added support for iso / img files - added the ability to add a directory to the list of files to be converted - added Monkey's Audio to tools directory - CDDA audio in APE or WAV format is converted to a BIN file and merged into the final VCD file - CUE generator has been updated to look for CDDA audio and generate the correct cuesheet required for merging CDDA audio - when debugging is enabled the working files in %temp% are not automatically deleted - you should delete these manually once your issue is resolved - when debugging the program now checks that the PSXVCD is in the temp directory and create it if it does not exist 1.4 - when loading cue files the application checks if the bin file contained within it exists so that CUE2POPS does not crash silently. - adding check for updates which links to ps2-home.com as various forums are now hosting the application 1.3 - custom paths can be set for elf files - vcd volume / folder can be picked from POPS to POPS9 - when opening the about page all 3rd party tools are scanned to show the version of the tool. This allows users to install custom or updated tools (for example when a new version of popstarter is released) - conf_elf generator replaced with OPL File Generator so conf_elm.cfg and conf_apps.cfg files can be generated - OPL File Generator entries are automatically de-duped based on elf path - when adding an existing OPL File each elf path is checked against current custom path settings. If they do not match the user is asked if they want to bulk update the paths to match current settings - when setting a new custom path, existing entries can be updated to adhere to the new path setting - duplicate names can be highlighted in red so the user can rename them. This is due to a bug in OPL not showing games with duplicate names - using .net framework v4 client profile instead of .net v4.5 to support older operating systems (including Windows XP) - downgraded binmerge to python 3.4 to support older operating systems (including Windows XP) - recompiled binmerge to version 1.1 1.2 - changed application version so it uses 2 digit notation instead of 4 - now using 7z.exe instead of 7za.exe to allow full support when extracting RAR archives - archives contained within archives are expanded recursively (up to a maximum depth of 15) - conf_elm.cfg generator no longer adds .ELF to game names - checking for valid extensions when adding or dropping files into main window is now case-insensitive - when adding a bin file, the program will check all cue files in the same directory to see if any reference the selected bin file. If a match is found the cue file is used instead - debugging improved 1.0.0.1 - fixed bug where bin files aren't copied to the working directory when a cue file is selected - fixed bug where the VCD file was being prepended with XX or SB. This only needs to happen on the ELF files - fixed bug where user wasn't able to select a root directory as destination 1.0.0.0 - initial release http://www.mediafire.com/file/j2zhq4...psxvcd_v1.7.7z. 7z MD5: 24a881d3cd25f14628b34198057b26ae Link do posta, który "próbuje" wytłumaczyć do czego jest ta aplikacja: [PS2] POPStarter. Ostatnio zmieniany przez Jolek : 20.07.2017 o godz. 08:13 |
04.10.2017, 19:01 | #58 |
Zarejestrowany
Data rejestracji: 17.01.2017
Posty: 17
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Kopiowanie własnych gier z PS2 do formatu ISO
Szanowni Koledzy.
Proszę o radę jak prawidłowo skopiować własne oryginalne gry do postaci ISO aby potem swobodnie grać na emulatorze lub przekonwertować pod USB na PS2 jak wyczerpująco opisał fera2. Próbowałem różnych programów na przykładzie jak Alkohol 120 i ImgBurn itp. i zawsze proces kopiowania przerywał błąd. Poniżej przesyłam opis błędu który pojawił się podczas kopiowania przez ImgBurn. Pomóżcie jak poprawnie przekopiować pod ISO własne gry ? |
04.10.2017, 19:15 | #59 |
Wyjadacz ;)
Data rejestracji: 14.03.2013
Posty: 305
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W dzisiejszych czasach szybciej ściągniesz ISO, niż zrobisz kopię z płyty .
Swoją drogą oryginału nie skopiujesz tak "po prostu". |
04.10.2017, 20:06 | #60 |
Hibernant
CDRinfo VIP
Data rejestracji: 24.06.2004
Posty: 17,115
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CRC sugeruje uszkodzenie fizyczne płyty lub niska jakość nagrywarki.
- - - A dlaczego nie? Jedyna różnica w przypadku CD, że trzeba użyć mode2, RAW-DAO. W logu jest Tekken Tag Tournament, czyli gra na PS2. Czyli jegomość spamuje bo ten temat jest o zupełnie czym innym.
__________________
Wszystko co chciałbyś wiedzieć o: | PSX | PS2 | PS3 | Xbox | FF000000000003010101010003010000000003010000030000 00000003010000000003010100000003010101010003010000 00000300010101010300000000000301010000000300000001 01030101010100030101000000030000000000030100000000 03000001010103000000000003010100000003000000000103 01000000000301010000000301010000000300000000000301 01010100030000000000030101000000030000000001030003 01000000000301000000030100000000030000000101030100 00000003010000030100000000030100010003010100000003 00000000000300000000000300010301000000000301000003 00000001010301010100000301010000000300000000000301 00000000030000000101030000000001030101000000030101 000000030101000000FF |
Tagi |
popstarter ps2 |
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