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-   -   [PS2] Nowy ESR (https://forum.cdrinfo.pl/f106/ps2-nowy-esr-98228/)

Jolek 30.06.2020 07:22

[PS2] Nowy ESR
 
Ilo¶ć zał±czników: 5

EDIT: Wyszła nowa wersja r10e:
[PS2] ESR.

ESR r9c.

Changelog:
- This version removes the debug colors and the splash screen,
so you will have no delays launching your ESR patched discs.
- One of the irxs runs threadless and uses a bit less space,
the other has one condition fixed so it doesn't trigger synchronous read when not necessary,
also has some redundant stuff removed.


Czy będzie to wielki powrót ffgrievera...
Czy tylko chwilowe "natręctwo"... zobaczymy...

Na razie z tego co zrozumiałem jest dostępny tylko na Discordzie:
https://discord.gg/Bd3A7v8.

¬ródło:
https://www.psx-place.com/threads/esr.30217/.

szczuru 30.06.2020 12:50

Z tego co kojarzę to wydanie tej wersji jest podyktowane odnalezieniem tego dvd exploita ostatnio. Więc może doczekamy się wersji, ktora "wpachowywuje" ESR-a w obraz gry na zasadzie owego exploita.

misiozol 30.06.2020 13:03

Ja to sie zastanawiam czy u siebie nie wywalic calkowicie z kolekcji PS2 :D sa emulatory itd.

Jolek 30.06.2020 14:36

Cytat:

Napisany przez misiozol (Post 1437279)
Ja to sie zastanawiam czy u siebie nie wywalic calkowicie z kolekcji PS2 :D sa emulatory itd.

Nie żebym się jako¶ przyp... ale co tutaj robi dział "Emulacja konsoli na PC"?


Nie lepiej to wrzucić w Różne -> Komputery?
Ewentualnie zrobić dział Komputery -> Emulacja?

Jolek 06.07.2020 18:58

Wyszła nowa wersja r10e.

Do pobrania z pierwszego posta.

Changelog:
Cytat:

r10e (RC3):
- Changed the way low on memory condition is detected (hooked AllocSysMem).
- Packed some loose data into structures, which let compiler make a bit smaller binary (storing struct base address throughout entire function in one register).
- Greatly reduced memory fragmentation on buffer reallocation (Tomb Raider games should work now).
- Other minor changes.

r10d (RC2):
- Fixed a memory leak triggered when there was not enough memory available to allocate normal buffers, making the whole problem even more serious.
- Optimized a bit memory usage (it might be enough to make Jak and Daxter: The Precursor Legacy work using "direct off").

r10c (RC1):
- Fixed games that re-register cd interrupt handler (probably by calling cdvdinit again), which caused also readCallback to be cleared - now it's properly re-registered again if needed.
- Fixed handling of large stream buffers.
- Other minor fixes.
This version was a RC, but there is a memory leak that could happen in some games when auto switching between normal and synchronous modes in very tight memory situations, so r10d was created.

r10b:
- Changed stream detection to be more fail-proof.
- Made some reads a bit faster, but at the cost of higher IOP memory usage.
- Resolved issue when data ready callback would be called twice or not at all.
This version fixes issues with games like RE: Code Veronica (and probably many more). It uses more memory on IOP side (for older games, it uses less for newer games), so if some games lost compatibility, I can always get back to a bit slower but more compatible version.

r10a:
First iteration of ESR r10. No changelog available, since it's pretty much written from scratch (at least the IOP side).

r9c:
- This version removes the debug colors and the splash screen, so you will have no delays launching your ESR patched discs.
- One of the irxs runs threadless and uses a bit less space,
the other has one condition fixed so it doesn't trigger synchronous read when not necessary, also has some redundant stuff removed.
¬ródło:
https://www.psx-place.com/threads/esr.30217/.

Jolek 22.07.2020 19:14

Wyszła nowa wersja r10f.
 
Wyszła nowa wersja r10f.

Do pobrania z pierwszego posta.

r10f:
- Changed interrupt handler data to be treated as signed (fixes DOA2: Hardcore, maybe other old games).

¬ródło:
https://www.psx-place.com/threads/es...-4#post-252480.


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