12.06.2017, 16:19
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#1
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Hibernant
CDRinfo VIP
Data rejestracji: 24.06.2004
Posty: 17,115
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Mario Komunista
A jednak ta czerwona gwiazdka po wywieszeniu flagi w zamkach to nie był przypadek!
O taki ciekawy hack: http://www.romhacking.net/hacks/2790/
Cytat:
Gameplay Changes:
> Don't get coins! Any kind of coin will hurt or kill you! You can
still gather coins while invincible, and any coin gathering you do
will still cause your coin counter to increase.
> Mostly unchanged levels! Aside from functional and aesthetic
changes, levels have been left as unchanged as possible. Yep, this
is a feature.
> One-ups have been removed! Any one-up that was in the
game has been changed to a mushroom power-up. You will not
gain a one-up for collecting coins.
> Lives counter has been changed to a death counter! If
you max the counter cap at 999, you are not a very good
communist.
> Level-end goal cards and slot-machine matching
games have been removed. Since there's no longer any
point to having lives, they don't serve a purpose.
> Warp whistles, music boxes, and all but one anchor
have been removed. Warp whistles are lazy, music boxes
suck, and anchors are next to useless.
> Use your items! Hammers, Tanooki Suits, Hammer Suits,
and other items are more plentiful.
Theme Changes:
> All worlds have their own unique graphics set. They will look
different, but will have the same fundamental layout as the
original.
> Storyline has been changed, so the text also needed to
match. All old princess letters were changed to quotes from
Vladimir Lenin and all the chairmen (formerly kings)
messages have been changed.
> Bowser is no longer the antagonist. That has been changed
to Uncle Sam and the United States.
> Levels have slight changes that make them look a bit less
plain, mostly fortresses.
Technical Details:
> Increased the amount of frames the game uses to animate
most game elements in-level. The original game had 4. This
hack cycles 16 frames in the same amount of time as the
original game cycled 4.
> World 4 airship autoscroll speed was increased. It uses a
different autoscroll pathway, so certain changes were made
to accommodate it.
> Coins have the hurt Mario routine attached to it.
> Includes code for all worlds to be able to handle their own
unique graphics page. In order for this to work, all graphic
pages needed to be organized and arranged to fit the single
TSA page referenced by the game.
> Certain world map conditions were changed to allow for my
execution of features and styles in this hack. No dark screen
in the third part of World 8! Animation restored to World 5,
but animation stopped in World 6.
Note: Yes, I realize some things are a bit "off", such as some of
the palettes. Usually these things are a result of various
programming limitations, or requires a bit more effort than
I'm willing to put into it.
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Wszystko co chciałbyś wiedzieć o:
| PSX | PS2 | PS3 | Xbox |
FF000000000003010101010003010000000003010000030000 00000003010000000003010100000003010101010003010000 00000300010101010300000000000301010000000300000001 01030101010100030101000000030000000000030100000000 03000001010103000000000003010100000003000000000103 01000000000301010000000301010000000300000000000301 01010100030000000000030101000000030000000001030003 01000000000301000000030100000000030000000101030100 00000003010000030100000000030100010003010100000003 00000000000300000000000300010301000000000301000003 00000001010301010100000301010000000300000000000301 00000000030000000101030000000001030101000000030101 000000030101000000FF
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