Dyskusja: [PS2] POPStarter
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Stary 03.07.2017, 18:33   #55
Jolek
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PSXVCD by englishl1989 1.5

Nowa wersja 1.5:

Kod:
1.5
- added error detection when reading and writing to disk to prevent unexpected program crashes
- added update downloader / installer as various forums are now hosting the application
- added support for tar archives
- added support for iso / img files
- added the ability to add a directory to the list of files to be converted
- added Monkey's Audio to tools directory
- CDDA audio in APE or WAV format is converted to a BIN file and merged into the final VCD file
- CUE generator has been updated to look for CDDA audio and generate the correct cuesheet required for merging CDDA audio
- when debugging is enabled the working files in %temp% are not automatically deleted - you should delete these manually once your issue is resolved
- when debugging the program now checks that the PSXVCD is in the temp directory and create it if it does not exist

1.4
- when loading cue files the application checks if the bin file contained within it exists so that CUE2POPS does not crash silently.
- adding check for updates which links to ps2-home.com as various forums are now hosting the application

1.3
- custom paths can be set for elf files
- vcd volume / folder can be picked from POPS to POPS9
- when opening the about page all 3rd party tools are scanned to show the version of the tool. This allows users to install custom or updated tools (for example when a new version of popstarter is released)
- conf_elf generator replaced with OPL File Generator so conf_elm.cfg and conf_apps.cfg files can be generated
- OPL File Generator entries are automatically de-duped based on elf path
- when adding an existing OPL File each elf path is checked against current custom path settings. If they do not match the user is asked if they want to bulk update the paths to match current settings
- when setting a new custom path, existing entries can be updated to adhere to the new path setting
- duplicate names can be highlighted in red so the user can rename them. This is due to a bug in OPL not showing games with duplicate names
- using .net framework v4 client profile instead of .net v4.5 to support older operating systems (including Windows XP)
- downgraded binmerge to python 3.4 to support older operating systems (including Windows XP)
- recompiled binmerge to version 1.1

1.2
- changed application version so it uses 2 digit notation instead of 4
- now using 7z.exe instead of 7za.exe to allow full support when extracting RAR archives
- archives contained within archives are expanded recursively (up to a maximum depth of 15)
- conf_elm.cfg generator no longer adds .ELF to game names
- checking for valid extensions when adding or dropping files into main window is now case-insensitive
- when adding a bin file, the program will check all cue files in the same directory to see if any reference the selected bin file. If a match is found the cue file is used instead
- debugging improved

1.0.0.1
- fixed bug where bin files aren't copied to the working directory when a cue file is selected
- fixed bug where the VCD file was being prepended with XX or SB. This only needs to happen on the ELF files
- fixed bug where user wasn't able to select a root directory as destination

1.0.0.0
- initial release
W razie czego, tu można dowiedzieć się co to jest format dźwięku APE:
https://pl.wikipedia.org/wiki/Monkey***8217;s_Audio,
http://www.monkeysaudio.com/.
WAV:
https://pl.wikipedia.org/wiki/WAV.

Obecnie występujący problem:
- Kiedy debugowanie jest włączone, pliki w folderze %TEMP% nie zostaną automatycznie usunięte.
Należy\można usunąć te pliki ręcznie. Powinno to zastać naprawione w następnej wersji.

Pobierz:
http://www.mediafire.com/file/ua0bu1...psxvcd_v1.5.7z
Dołączone pliki
File Type: 7z psxvcd_v1.5.7z (5.77 MB, 106 oglądane)

Ostatnio zmieniany przez Berion : 04.07.2017 o godz. 22:08 Powód: lnkfix
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