... od wersji enginea 2.0(dopiero)
mamy następujące bajerki :
* Version 2.0 shaders, bump mapping, LOD on models and world
* Author shaders with HLSL
* Cube and environment mapping
* Dynamic lights, vertex lighting and light maps, many light types including flickering, pulsing etc.
* High-Dynamic Range lighting
* Water with refraction and fresnel effects
* Advanced particle system that can emit sprites or models
* Projected shadows allow for a large number of characters per scene
* Occluder entities for visibility blocking
* Indoor/Outdoor environments
o Deformable terrain
o 3D skyboxes extend the horizon and add parallax on distant objects
o Dynamically rendered organics (grass, trees etc)
* Subdivision surfaces, diffuse & specular bump maps
* Real-time radiosity lighting
* Effects include but are not limited to: particles, beams, volumetric smoke, sparks, blood, environmental effects like fog and rain
* Scalability
o Dx6-Dx9 hardware supported
...czyli dopiero dodateczek posiada te cudeńka