kurcze nie wiem czemu mi wczoraj nie wyświetliło odpowiedzi ale apropos engineu riddicka - to nie jest engine doom 3, to autorski engine chłopaków z starbreeze... cytat: "Technical Features
* Normal Mapping is a bleeding-edge technique that allows the Riddick engine to render, light, and shadow a flat textured surface as if it were complex 3D geometry. The texture is first built as a 3D object in a modeling program, and a series of maps and shaders allow the engine to render and light the texture and give the appearance that it has the same complex geometry that it was constructed with, even though now, it is actually a flat surface. The game's use of Normal Mapping means that ALL of the characters in the game feature a stunning level of detail. Everything from unique lighting based on the surface texture of their clothing, to very realistic muscularity ***8211; the days of blocky arms and square biceps are gone.
* Per-pixel lighting/dynamic lighting allows the game to light surfaces on a per-pixel basis in real-time and achieve a much more complex lighting formula, which includes diffuse and specular shading and projection mapping. This means that static and dynamic objects are lit precisely and with incredibly realism.
* The Riddick game's engine features a stencil shadowing model that allows both static and dynamic objects to have realistic shadows, even self-shadowing, all in real-time. This effect compliments the per-pixel lighting/dynamic lighting, and helps achieve the highly realistic dark/light contrast in Riddick, the game.
* The Riddick engine supports full rag-doll physics, allowing the player to experience a vivid and realistic reaction to combat, as enemies react dynamically to weapon fire, both while they're alive, and while they're dead."

i taka mała ciekawostka, vin diesel podczas promocji riddicka na e3 2004
http://media.filmforce.ign.com/artic...g_2140197.html
a to jaka gra?