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-   -   [PS2] DKWDRV (https://forum.cdrinfo.pl/f106/ps2-dkwdrv-99050/)

Jolek 19.11.2025 01:23

Wyszedł DKWDRV v1.7.6h!
 
Wyszedł DKWDRV v1.7.6h!

Changelog:
  • PGIF/DECKARD - Another bug for vmode switching. PS2 HDMI adapter and the whole GS regs thing are such an obscure thing! Should fix some issues.
  • Controller code switched to the use used by OPL. The previous one from uLE would randomly go crazy when scrolling.
  • Test if anything broke!

Jolek 12.11.2025 00:57

Na razie nie i generalnie nie zanosi się aby było inaczej.
Ewentualnie dysk USB ale to rozwiązanie jest dostępne tylko dla konsol SCPH-750XX lub nowszych.

KaiQ 11.11.2025 22:54

Hej, a da się z tego skorzystać ale z dysku w konsoli?

Jolek 10.11.2025 11:55

Wyszedł DKWDRV v1.7.6g!
 
Wyszedł DKWDRV v1.7.6g!

DKWDRV 1.7.6g changelog:
  • PGIF/DECKARD consoles: More changes to automatic video mode that was again breaking some PGIF and DECKARD randomly. Should fix #116, #107. Let's hope this is the last of bugs for videomodes and PGIF models.
  • Test for any regression because we are moving forward quickly from all this old mess.
DKWDRV 1.7.6f changelog:
  • PGIF consoles: If component fix is selected and VMODE is set to Auto it will fallback to console default video mode! Force the videomode to other region to make it work. This change was added because COMPONENT FIX needs to access DVE regs over the IOP which will cause a stall on EE! Only impacts PGIF with COMPONENT fix mode!
  • For this console only you need to set fixed PER GAME. Fixes #107
  • PGIF/DECKARD - A bug with mecha values not being loaded from internal database has been fixed. All games having mecha configs in internal database were impacted. Sorry, recheck the list of games here and here and edit mecha value to it.
  • PGIF/DECKARD - Moved AutoVMode code elsewhere, should be more stable but needs testing.
  • PGIF - Fix PGIFIntr handler.
  • PGIF - Fix bug with GPU A0 sub cmd. Fixes #108 #86 #98.
  • USB - Added IGR combo. Keep R1+R2+L1+L2+SELECT pressed for ~4 seconds for poweroff. Keep R1+R2+L1+L2+START pressed for ~4 seconds for console reset.
  • Let's close some issues and move on from fixing bugs! October is not over yet...

Jolek 30.07.2025 18:44

Wyszedł DKWDRV v1.7.6e!
 
Wyszedł DKWDRV v1.7.6e!

Changelog:
  • Fixed a bug with Timer1 intr handler. PS2SDK issue, impacted GPU emulation on all models and games randomly! More framerate!
  • PGIF/DECKARD CD and USB impacted! Everything runs more solid, better, faster, as it should be!
  • #61 Random init Possible fix!
  • GPU: Fixed clut_handler causing flickering!
  • GPU: Fix specialcmd() sindex emulation order!
  • GPU: Made emulation faster!
  • Fixed blockwrite cmd!
  • Fixed a bug with disc logo region check not working properly!
  • Fixed usage of mtsab/mtsah.
  • Launch Original PS1DRV option will now ask if you want to load DECKARD patch before the driver. Useful for testing games!
  • A lot of GPU problematic games run fine now: Tekken 3, Lunar 2, etc properly fixed
  • Need user help to test what is left. PGIF/DECKARD from CD(deckard patch or not)/USB.
Pobieralnia:
https://github.com/DKWDRV/DKWDRV/releases.

Jolek 19.07.2025 23:26

Wyszła wersja 1.7.6d!
 
Wyszła wersja 1.7.6d!

Changelog:
  • #82 exFAT support with multiple USB devices is now available!
  • #96 removed MMCE polling wait to make bootup faster(saves 20 seconds on bootup).
  • GPU: Fixed a DI/EI major issue randomly impacting gpu emulation on DECKARD models. Improved framerate!
  • GPU: Fixed all sceGsSyncPath() to be properly in sync!
  • GPU: Fixed aligment issues with 128bit VIF data.
  • GPU: Vblank hung times closer to the original!
  • Many misc minor fixes!

Additional info:
exFAT took an eternity. Fixes to the drivers has been added, and all FAT32 devices continue to work as well.
Multiple USB devices also seem to work really well.
Apologize for the slow progress, but this feature alone took weeks to make it work properly; not even OPL supports multiple devices correctly!
Yet, these new drivers have a very rare random bug when tapping reset on the console and launching from PS2Link no USB is found. Looks to be a USBD reset issue!
If this ever happens, just power off and reset the console!

Another thing that took ages was finding the issue with the graphics! So many minor details that add up. The next update has to be for more graphics issues because our implementation has a bug that is impacting everything!
Tekken 3 seems much more solid now....
A lot more has to be done, we have already spent days trying to track the graphics issue, and nothing major has been found yet!
The bug with DI/EI will give better compatibility on DECKARD. It was impacting the frame rate a lot.
Try the new version, and let's close some GH issues!

Pobieralnia:
https://github.com/DKWDRV/DKWDRV/releases.

Jolek 21.01.2025 22:47

Wyszła wersja 1.7.6b!
 
Wyszła wersja 1.7.6b!

Changelog:
  • Fixed a bug with AUTO video mode change. Now adapters even sync better. #61 #74
  • Fixed a bug with USB menu gamelist. Over 255 games are now supported with no problem. #72
  • Menu X/Y position of the menu are now adjusted for better view on CRT monitors and for better showing the selection arrow. #71
  • GPU: Fixed an timer bug which might had impacted different games from CD and USB.
  • Expanded internal config config for all releases of Star Wars: Episode I. #70
  • USB: OHCI Reset code improved to be more stable in detecting devices.
  • USB: OHCI read code OPTIMIZED to the extreme. Can positively impact framerate on particular games.
  • USB: DMA emulation improved.
  • USB: CDROM register emulation bugfix.
  • USB: CDROM DMA improved. Fixes DDR games. #63
  • USB: Added separate code for ReadS command.
Źródło:
https://github.com/DKWDRV/DKWDRV/releases.

loki7777 13.08.2024 17:45

Cytat:

Napisany przez misiozol (Post 1469211)
Czyli trzeba sie nagrzebac i do tego zrobic dev, a PC to wystarczy w zasadzie byle jaki do emu konsol.

Nieee, kto kupuje gry na steam'a czy na jakas inna platforme z vpn to wie o co chodzi.
Z emulacja DC i PS2 to pewnie tani komp nie starczy:)

misiozol 13.08.2024 15:21

Czyli trzeba sie nagrzebac i do tego zrobic dev, a PC to wystarczy w zasadzie byle jaki do emu konsol.

loki7777 12.08.2024 22:07

Cytat:

Napisany przez KaiQ (Post 1469195)
Kolega Misiozol miał zapewne na myśli byś więcej napisał szczegółów na temat dostosowania samego XSX do emulowania. Zapewne nówka konsola nie pozwoli na taką rozpustę :P

Kazda pozwoli. Tryb developerski - ok 10-15PLN za licencje z Turcji i sie przelaczamy pomiedzy dev mode(tu nam dzialaja ladnie emulatory, do tego podlaczamy dysk zewnetrzny lub odpalamy gry z wbudowanego, dziala rowniez transfer po FTP) a retail mode.

KaiQ 12.08.2024 21:59

Kolega Misiozol miał zapewne na myśli byś więcej napisał szczegółów na temat dostosowania samego XSX do emulowania. Zapewne nówka konsola nie pozwoli na taką rozpustę :P

loki7777 12.08.2024 18:59

Cytat:

Napisany przez misiozol (Post 1469177)
Napisz cos wiecej, bo mi sie wydaje ze najlepiej to na PC

A co by kolega wiecej chcial wiedziec?:)
A PC to pewnie ze 2x tyle co XSX kosztuje.

misiozol 11.08.2024 15:35

Napisz cos wiecej, bo mi sie wydaje ze najlepiej to na PC

loki7777 10.08.2024 19:52

Ja nie bede sie chwalil ale ostatnio wpadlem gleboko w emulacje na xboxie series x - wszystkie gry w 4k(grafika tez ladniej zrobiona) wlacznie z wii, dc, ps2 i ps1. Pieknie to wyglada i gra sie tez bardzo dobrze i malo kombinowania.
Koszt drogi ale do emulacji to bajka.

Jolek 05.08.2024 13:35

Można mieć więcej niż jedną grę na dysku USB:
https://i.postimg.cc/0yCwYsvT/entrykr.png

Używałem przez chwilę.
Brakuje CDDA, oraz dźwięku w większości filmów FMV.

Ale płynność rozgrywki jest zauważalnie lepsza niż w POPStarterze.


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